hmm, not bad, but there is something not quite right that is hard to place...
I think there is something wrong with the specular that you could look at, alos it is too clean, try adding a map for the diffuse to give a subtle sense of randomness and maybe even a little hint of a bump map... I would be surprised if belnder can't do this (if not get MAYA instead, lol )
Lol, Maya is a bit of expansive luxury for a hobby, at least the legal version :: , I have a free PLE version, but there are render and saving limits, so I do not use it that much.
I did not like the king reflection, too vivid, so I re-rendered him with a mask and multi-passed the new one over the older one.
I probably used to many lights, so thus the excessive specularity.
Thank you for the advice, I will try to diffuse specularity. Also noise and bump maps are no problem for blender, so I will try using them.
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I think therefore I speak.
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I think there is something wrong with the specular that you could look at, alos it is too clean, try adding a map for the diffuse to give a subtle sense of randomness and maybe even a little hint of a bump map... I would be surprised if belnder can't do this (if not get MAYA instead, lol
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CHECK OUT MY WORK!
----> DEMOREEL 2008
----> WEBSITE
Lol, Maya is a bit of expansive luxury for a hobby, at least the legal version :
I did not like the king reflection, too vivid, so I re-rendered him with a mask and multi-passed the new one over the older one.
I probably used to many lights, so thus the excessive specularity.
Thank you for the advice, I will try to diffuse specularity. Also noise and bump maps are no problem for blender, so I will try using them.
Thank you.
--
I think therefore I speak.
--
CHECK OUT MY WORK!
----> DEMOREEL 2008
----> WEBSITE
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aim nat soli pur mai vahd inglis!
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I think therefore I speak.
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